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On your controllers entries, mark the white box before their names.Have the controllers you want to hide connected to your computer.On the Configuration Client, click on the Devices tab to show the list of connected controllers.Open the "HidHide Configuration Client" in the start menu.After the installation, reboot your computer.Open the downloaded file and install HidHide as instructed at default settings (just click Next until it finishes installing).Download the Latest release of HidHide (it should be a file called HidHideMSI.msi).Install HidHide's prerequisites according to your Windows 10/11 version.Setting up HidHide (step-by-step guide) Installing HidHide Still, be sure to give a read on the last sections of this article. Reconnect your controllers to make the changes effectiveĭONE.On the Devices tab mark the controllers you want to be hidden (a red lock should appear), then mark the Enable device hiding Checkbox.On the Applications tab, add the applications that should be able to see the devices even when they are hidden.Open the HidHide Configuration Client in the start menu.After installation, reboot your computer.Remember to install its prerequisites as written on the page Download the Latest release of HidHide (It should be a file called HidHideMSI.msi).If you want a more detailed, step-by-step guide, jump to the next section.
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This section is for users who know more or less what they are doing. Since most games auto-detect controllers, the game will think there are 2 separate controllers connected, leading to the famous Double-Input and mis-input issue. The issue starts when the game detects both real and emulated controllers while you only want it to recognize the latter. If the games you are playing don't even detect your real controller, then all good. No no, you end-up with 2 controllers: the real and the emulated one. This put you in a problematic situation: you don't end-up just with the emulated controller that you want to use. So you start using a remapping program (like DS4Windows ) to do so. Imagine the following scenario: you have a generic gamepad that you want to "convert" into a XInput Device (a Xbox 360 controller) or DualShock 4, since most games are already pre-configured to these controllers, or maybe your game doesn't even detect your generic one as it is. Specially useful when the user is remapping a real controller into an emulated one. HidHide is a filter driver than can "hide" Gamepads/joysticks devices, ensuring Windows and other applications stop detecting it as a game controller and allowing only chosen applications to see them. The results will be added to your test page.HidHide - Gaming Input Peripherals Device Firewall If you want to compare the results of different tests, simply repeat the test. You will see the minimum, average, and maximum latency, as well as the polling rate and jitter. When the test is complete, the program will redirect you to the site with the results. This will allow the program to collect data about the gamepad's latency. If your gamepad is not detected, make sure it is connected correctly and try again.Īfter the gamepad is detected, the program will ask you to move the left stick in a circle without stopping. Gamepadla will automatically detect connected gamepads. Just double-click on the fileGamepadla.exe filefile to launch the program. Make sure your operating system recognizes the gamepad. You can connect your gamepad via Bluetooth, with a cable, or with the included receiver. The results obtained from Gamepadla should be used as a guide, not as an exact measurement of input latency. Therefore, although Gamepadla can give a general idea of the "response" of a gamepad, it cannot accurately measure input latency in the traditional sense. This method of measurement can be affected by various factors, including the quality of the gamepad, the speed of the computer's processor, the speed of event processing in the Pygame library, and so on. Gamepadla measures the delay between successive changes in the position of the analog stick on the gamepad, rather than the traditional input latency, which measures the time between pressing a button on the gamepad and a response in a program or game. Gamepadla works with most popular gamepads and supports DInput and XInput protocols, making it a versatile solution for testing different types of controllers. This tool will help you get accurate data about your controller's performance, which can be useful for gamers, game developers, and enthusiasts. Gamepadla is an easy way to check the polling rate of your gamepad. Gamepads polling rate and synthetic latency testerĪ website with a catalog of tested gamepads: